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wireguard-go/src/peer.go
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package main
import (
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"errors"
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"net"
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"sync"
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"time"
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)
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const ()
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type Peer struct {
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id uint
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mutex sync.RWMutex
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endpoint *net.UDPAddr
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persistentKeepaliveInterval uint64
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keyPairs KeyPairs
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handshake Handshake
device *Device
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txBytes uint64
rxBytes uint64
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time struct {
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mutex sync.RWMutex
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lastSend time.Time // last send message
lastHandshake time.Time // last completed handshake
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nextKeepalive time.Time
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}
signal struct {
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newKeyPair chan struct{} // (size 1) : a new key pair was generated
handshakeBegin chan struct{} // (size 1) : request that a new handshake be started ("queue handshake")
handshakeCompleted chan struct{} // (size 1) : handshake completed
flushNonceQueue chan struct{} // (size 1) : empty queued packets
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messageSend chan struct{} // (size 1) : a message was send to the peer
messageReceived chan struct{} // (size 1) : an authenticated message was received
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stop chan struct{} // (size 0) : close to stop all goroutines for peer
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}
timer struct {
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/* Both keep-alive timers acts as one (see timers.go)
* They are kept seperate to simplify the implementation.
*/
keepalivePersistent *time.Timer // set for persistent keepalives
keepaliveAcknowledgement *time.Timer // set upon recieving messages
zeroAllKeys *time.Timer // zero all key material after RejectAfterTime*3
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}
queue struct {
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nonce chan *QueueOutboundElement // nonce / pre-handshake queue
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outbound chan *QueueOutboundElement // sequential ordering of work
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inbound chan *QueueInboundElement // sequential ordering of work
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}
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flags struct {
keepaliveWaiting int32
}
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mac MACStatePeer
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}
func (device *Device) NewPeer(pk NoisePublicKey) *Peer {
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// create peer
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peer := new(Peer)
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peer.mutex.Lock()
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defer peer.mutex.Unlock()
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peer.mac.Init(pk)
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peer.device = device
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peer.timer.keepalivePersistent = NewStoppedTimer()
peer.timer.keepaliveAcknowledgement = NewStoppedTimer()
peer.timer.zeroAllKeys = NewStoppedTimer()
peer.flags.keepaliveWaiting = AtomicFalse
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// assign id for debugging
device.mutex.Lock()
peer.id = device.idCounter
device.idCounter += 1
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// map public key
_, ok := device.peers[pk]
if ok {
panic(errors.New("bug: adding existing peer"))
}
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device.peers[pk] = peer
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device.mutex.Unlock()
// precompute DH
handshake := &peer.handshake
handshake.mutex.Lock()
handshake.remoteStatic = pk
handshake.precomputedStaticStatic = device.privateKey.sharedSecret(handshake.remoteStatic)
handshake.mutex.Unlock()
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// prepare queuing
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peer.queue.nonce = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.outbound = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.inbound = make(chan *QueueInboundElement, QueueInboundSize)
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// prepare signaling & routines
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peer.signal.stop = make(chan struct{})
peer.signal.newKeyPair = make(chan struct{}, 1)
peer.signal.handshakeBegin = make(chan struct{}, 1)
peer.signal.handshakeCompleted = make(chan struct{}, 1)
peer.signal.flushNonceQueue = make(chan struct{}, 1)
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go peer.RoutineNonce()
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go peer.RoutineTimerHandler()
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go peer.RoutineHandshakeInitiator()
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go peer.RoutineSequentialSender()
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go peer.RoutineSequentialReceiver()
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return peer
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}
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func (peer *Peer) Close() {
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close(peer.signal.stop)
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}